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Latest Comments - Bas Schouten
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# Piotr Grochowski   on 2019-12-21 at 17:10

“Could be wrong, but it looks to me like the text rendered on the right was blended in a non-linear color space (e.g., SRGB) while the DirectWrite is probably correctly blended in linear RGB.”

Actually it is pretty much the other way around. While ClearType GDI is by default incorrect gamma, it can be fixed by disabling ClearType (making for a grayscale mode that’s always gamma-correct) or by selecting the gamma-correct picture in the ClearType Tuner (https://fontgammatest.netlify.com/cleartypeGDI-gamma.PNG). On the other hand, DirectWrite is not actually gamma correct, it always produces way too dark anti-aliasing shades for black on white text no matter what is done.

# Florian Quèze on 2019-02-11 at 12:28

If hg qref is in your muscle memory, you can just use hg ref instead, as “hg refresh” is conveniently an alias of hg amend.

# Steve Fink   on 2019-02-04 at 23:36

`hg evolve` handles a bunch of different things, and doesn’t advance you to the next patch. `hg evolve; hg next` is probably about the same as `hg next –evolve`. Personally, I have

[defaults]
next = –evolve

in my ~/.hgrc so I can just say `hg next`. I never wouldn’t want the –evolve; it won’t do anything if it doesn’t need to.

The biggest advantage of this workflow over mq is that merges work properly, so you get far fewer conflicts. `hg rebase -d inbound` is more likely to work than `hg pull –rebase` with mq, and vastly more likely to work than `hg qpop -a; hg pull -u; hg qpush -a`.

# Jan on 2019-02-03 at 10:52

Some additions:

* hg amend is a bit shorter than hg commit –amend and it doesn’t ask you to update the commit message.

* hg evolve is similar to hg next –evolve maybe?

* hg pick is great for pushing a random commit on top of whatever is current tip. Like qpush.

* hg pdiff is like MQ’s hg qdiff

* hg split/fold are nice. fold is a bit like MQ’s qfold.

* I actually rarely use bookmarks and prefer |hg wip| as configured by ./mach bootstrap.

# [Member]   on 2017-02-23 at 16:39

@Greg:

I think conspiracy theories are certainly a valid point, although I think traditionally it was only a very small subset of the population that would ascribe to them.

Having said that social media I think play an important role in making it easy to lock yourself into a bubble with like-minded people, but as I said I want to talk about that a bit more extensively later.

But, I still think that a wealth of evidence that people can verify themselves, that doesn’t come from the group that’s involved in the conspiracy, can still help. Yes, there’s going to be the true crazies that can’t be convinced and think even facebook, twitter and all the satellite companies are ‘in league’ with their particular enemy, but I’d like to think that’s a true minority.

# Greg K Nicholson on 2017-02-23 at 15:35

You’ve missed a problem: conspiracy theories.

Suppose I believe that those very many sources aren’t really independent. Suppose I believe they’re all “the liberal elite” or “the conservative media” – a single homogeneous entity with one agenda.

Now, I’ve got many distinct sources that happen to agree with me, and one source disagreeing. The evidence is overwhelming: the one source (“the conservative media” or “the liberal elite”) is obviously wrong, and I’m not sure how you would convince me otherwise.

(Side note: this is why representation and identity are important. If a whole demographic of “other” people appear to be a homogeneous group, you’ll weight all of their opinions as if they were a single viewpoint.)

# Jens Finkhäuser   on 2017-02-12 at 11:11

Yeah, I reached that point a few weeks ago. It’ll be interesting to see your thoughts.

# [Member]   on 2017-02-10 at 21:43

@JBN: Thanks for contributing to the debate! :)

# Jim Beam Nelson on 2017-02-10 at 20:45

Guess it’s time to roll my own web browser that isn’t coded and maintained by a bunch of retarded leftists.

# [Member]   on 2014-03-15 at 00:16

Looks like it’s too long here!

# [Member]   on 2014-03-15 at 00:15
# Ferdinand on 2014-01-30 at 21:50

Can you post a link to the video when it is uploaded?

# Ievgen   on 2013-10-20 at 17:13

Hello,

thank you for your post and especially for this page with documentation on Moz2D https://wiki.mozilla.org/Platform/GFX/Moz2D

Could you please give an tip on how to build a helloworld program with Moz2D outside of Mozilla? I’ve managed to download the source code and to compile it, but I was not yet able to figure out how to draw a simple line with it.

Thanks in advance.

# Jet Villegas on 2013-07-10 at 18:32

Yes, there are those of us who click on your blog regularly looking for gold. Today is a happy day.

I’d love to see a live example of your benchmarks that show the “why” of this work. How is Firefox stacking up compared to others on your tests?

# Agnej on 2013-07-06 at 12:22

Does nvidia hardware not fully supporting directx 11.1 affect your direct2d 1.1 plans any bit? (and what about intel graphic chips?)

# RyanVM on 2013-07-02 at 13:25

Bas, it’s been awhile since we’ve heard any new information in the Win7 text rendering issues caused by the IE10 platform update. What’s the status of that issue?

# Nvd on 2013-06-26 at 22:13

http://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx

“Windows 8.1 Preview introduces DirectX 11.2, which brings a host of new features to improve performance in your games and graphics apps.”

Bas, please test Win 8.1 Preview with Azure D2D.

# nvd on 2013-02-26 at 19:20

Final version of KB2670838 update released.

http://www.microsoft.com/en-us/download/details.aspx?id=36805

It causes font rendering issues though for some users.

https://bugzilla.mozilla.org/show_bug.cgi?id=812695

# [Member]   on 2012-11-26 at 15:56

@Eugene: It -can- currently be built stand-alone, however this isn’t as easy yet as it should be. It will be under the MPL like all other Mozilla code, so it should be quite easy to use in other projects.

# [Member]   on 2012-11-26 at 15:54

@Nvd: Yes, and there’s a lot of very promising stuff in there! I’m very excited about it.

@Manoj: We recently fixed a bunch of issues with the 64-bit version! Hopefully things will become better there. Unless this was a 32-bit build on an x64 machine, in which case it should be fine -if- the graphics section of about:support shows Azure content is enabled.

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