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# [Member]   on 2017-02-23 at 16:39

@Greg:

I think conspiracy theories are certainly a valid point, although I think traditionally it was only a very small subset of the population that would ascribe to them.

Having said that social media I think play an important role in making it easy to lock yourself into a bubble with like-minded people, but as I said I want to talk about that a bit more extensively later.

But, I still think that a wealth of evidence that people can verify themselves, that doesn’t come from the group that’s involved in the conspiracy, can still help. Yes, there’s going to be the true crazies that can’t be convinced and think even facebook, twitter and all the satellite companies are ‘in league’ with their particular enemy, but I’d like to think that’s a true minority.

# Greg K Nicholson on 2017-02-23 at 15:35

You’ve missed a problem: conspiracy theories.

Suppose I believe that those very many sources aren’t really independent. Suppose I believe they’re all “the liberal elite” or “the conservative media” – a single homogeneous entity with one agenda.

Now, I’ve got many distinct sources that happen to agree with me, and one source disagreeing. The evidence is overwhelming: the one source (“the conservative media” or “the liberal elite”) is obviously wrong, and I’m not sure how you would convince me otherwise.

(Side note: this is why representation and identity are important. If a whole demographic of “other” people appear to be a homogeneous group, you’ll weight all of their opinions as if they were a single viewpoint.)

# Jens Finkhäuser   on 2017-02-12 at 11:11

Yeah, I reached that point a few weeks ago. It’ll be interesting to see your thoughts.

# [Member]   on 2017-02-10 at 21:43

@JBN: Thanks for contributing to the debate! :)

# Jim Beam Nelson on 2017-02-10 at 20:45

Guess it’s time to roll my own web browser that isn’t coded and maintained by a bunch of retarded leftists.

# [Member]   on 2014-03-15 at 00:16

Looks like it’s too long here!

# [Member]   on 2014-03-15 at 00:15
# Ferdinand on 2014-01-30 at 21:50

Can you post a link to the video when it is uploaded?

# Ievgen   on 2013-10-20 at 17:13

Hello,

thank you for your post and especially for this page with documentation on Moz2D https://wiki.mozilla.org/Platform/GFX/Moz2D

Could you please give an tip on how to build a helloworld program with Moz2D outside of Mozilla? I’ve managed to download the source code and to compile it, but I was not yet able to figure out how to draw a simple line with it.

Thanks in advance.

# Jet Villegas on 2013-07-10 at 18:32

Yes, there are those of us who click on your blog regularly looking for gold. Today is a happy day.

I’d love to see a live example of your benchmarks that show the “why” of this work. How is Firefox stacking up compared to others on your tests?

# Agnej on 2013-07-06 at 12:22

Does nvidia hardware not fully supporting directx 11.1 affect your direct2d 1.1 plans any bit? (and what about intel graphic chips?)

# RyanVM on 2013-07-02 at 13:25

Bas, it’s been awhile since we’ve heard any new information in the Win7 text rendering issues caused by the IE10 platform update. What’s the status of that issue?

# Nvd on 2013-06-26 at 22:13

http://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx

“Windows 8.1 Preview introduces DirectX 11.2, which brings a host of new features to improve performance in your games and graphics apps.”

Bas, please test Win 8.1 Preview with Azure D2D.

# nvd on 2013-02-26 at 19:20

Final version of KB2670838 update released.

http://www.microsoft.com/en-us/download/details.aspx?id=36805

It causes font rendering issues though for some users.

https://bugzilla.mozilla.org/show_bug.cgi?id=812695

# [Member]   on 2012-11-26 at 15:56

@Eugene: It -can- currently be built stand-alone, however this isn’t as easy yet as it should be. It will be under the MPL like all other Mozilla code, so it should be quite easy to use in other projects.

# [Member]   on 2012-11-26 at 15:54

@Nvd: Yes, and there’s a lot of very promising stuff in there! I’m very excited about it.

@Manoj: We recently fixed a bunch of issues with the 64-bit version! Hopefully things will become better there. Unless this was a 32-bit build on an x64 machine, in which case it should be fine -if- the graphics section of about:support shows Azure content is enabled.

# Manoj Mehta   on 2012-11-17 at 01:43

Bas,

For some reason the recorder tool is not working on my Windows 7 x64 machine. I noticed severe checker-boarding when navigating between slides using the Up/Down arrow key in a Google Docs presentation. Here is a link to a presentation that demonstrates this symptom: https://docs.google.com/presentation/d/1uifwVYGNYTZDoGLyCb7sXa7g49mWNMW2gaWvMN5NLk8/edit?pli=1#slide=id.g1c2fc179_1_20

I will not have access to a 32-bit Win7 machine until the end of next week, so thought I should bring this link to your attention. Additionally, I updated a bug that reported similar symptoms in https://bugzilla.mozilla.org/show_bug.cgi?id=775320

Thanks,
Manoj

# nvd on 2012-11-14 at 18:16

Bas, MS has an update for Win7’s Direct2D, DirectWrite and Direct3D.

http://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx

http://support.microsoft.com/kb/2670838
“This update improves the features and performance of the following components”

http://www.microsoft.com/en-us/download/details.aspx?id=35661 says Pre-Release, so it’s not the final release, might not want to install this until the final release is out, don’t know when though.

# [Member]   on 2012-09-30 at 02:08

@Kamulos: Thanks for your feedback! Let me answer your questions:

1. I think so, I’d prefer actually compressing them, and I’m working on something like that, but knowing ‘what’ image is displayed can often give important contextual information, for example for lifetime debugging issues and such.

2. This is caused by how the Thebes-Azure wrapper uses the transform. Once code gets migrated to Azure this will become better. Measurements indicate they’re within the noise code-overhead wise, so I’m not too worried.

3. I’m working on this! Expect updates in the future!

# kamulos on 2012-09-30 at 00:30

This is great. I really like the direction in which firefox development is heading with all those performance debugging tools.

There are some questions that occurred to me after playing with it a few minutes

1. Is it really necessary to save all those raster images in the file? Is there something interesting about what the pixels exactly look like?

2. What is the deal with SetTransforms? They seem pretty redundant or expendable to me in many cases.

3. Would it be possible to include some performance information that allows it to identify the drawing hotspots more easily?

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